This is the Yamagi Quake II Client, an enhanced Version of id Software's Quake II. The main focus is single player, the gameplay and the graphics are unchanged, but many bugs were fixed. This code is based upon Icculus Quake II, which itself is built upon id Software's original code drop. Additional code and patches by many contributers were used. Install Yamagi Quake II on your Linux distribution. Choose your Linux distribution to get detailed installation instructions. If yours is not shown, get more details on the installing snapd documentation.
Quake 2 Linux
Yamagi Quake II is an alternative client for id Softwares Quake II. Ourgoal is to provide the best Quake II experience possible, we strive topreserve the game play as it was back in 1997. Thus we aim mostly forbug fixes, stability and gentle enhancements were appropriate.
- Yamagi Quake II updates the 1.1 renderer to 1.4 and adds a 3.2 renderer. Software renderer Broken by default on Win7 x64 ( Rainbow color problems in older games ).
- Using Yamagi, an enhanced modern client to Play this classic Quake 2 game in Ubuntu 13.04. Yamagi is available for Linux, FreeBSD, Mac OS X, and Windows.
Features
Yamagi Quake II has a lot of unique features. The most notables onesare:
- A modern OpenGL 3.2 renderer, providing a greatly enhanced look andfeel. The original OpenGL 1.4 and even the Software renderers arestill supported. Both 3D accelerated renderers support anisotropicfiltering and multisampling anti aliasing.
- Full support for widescreen displays and arbitrary resolutions. TheHUD can be scaled to be readable on HiDPI displays.
- Support for surround sound, from stereo up to 7.1 channels and evenHRTF. The background music can be played from OGG/Vorbis files, a CDdrive is no longer necessary.
- A rewritten savegame system. Yamagi Quake II savegames are completelyreliable and backward compatible between releases.
- Highly precise timings. For example, on a flat panel display with a59.95 hertz refresh rate and vertical synchronisation (vsync) enabledYamagi Quake II is running at exactly 59.95 frames per second.
- In comparison with the original client over 1.500 bugs were fixed. TheYamagi Quake II client is very well tested and stable. The dedicatedserver is able to run for weeks without a single restart. Last but notleast the code is fully 64 bit clean and highly portable.
Yamagi Quake II supports the following platforms:
- FreeBSD
- Linux
- OpenBSD
- Windows
Some additional platforms are supported by the community. Yamagi QuakeII works on them, but there may be bugs. The Yamagi Quake II developersmay not be able to fix these bugs due to the lack of required hardwareor software:
- Haiku
- Mac OS
- NetBSD
- Solaris
News
On 2020-10-17 Yamagi Quake II version 7.45 was released. Changesare:
- Fix some input option not getting saved.
- Limit busywaits to the full client. This lowers the cpu consumptionof q2ded considerably.
- Rework the build system to be more distribution friendly. The baseCFLAGS and LDFLAGS can now be overridden by the environment and byoptions passed to make. (by Simon McVittie)
- Fix some corner cases of broken IPv6 connectivity.
- Fix qport colliding between several Yamagi Quake II clients.
- Keyboard keys unknown to Yamagi Quake II can now be bound.
- Adaptive vsync is now supported by setting
r_vsync
to1
. - Implement
coop_pickup_weapons
. When set to1
, a weapon may bepicked up by coop players if the player doesn`t have the weapon intheir inventory or no other player has already picked it up. - In coop elevators wait for
coop_elevator_delay
seconds. - If
cl_anglekick
is set1
angle kicks are ignored. This breaksthe gameplay a little bit, but helps against motion sickness. Thiscvar is cheat protected. - Add
listmaps
command and autocompletion for maps. (by JBerg) - Make
wait
in scripts wait for 17 ms. This fixes some movementmakros. - Support for Haiku. (by David Carlier)
- Add a
mods
submenu. (by earth-metal) - Add the
vstr
command andnextdemo
cvar. Ported from ioquake3.(by Denis Pauk)
Note: The Windows binaries were repacked on 2020-11-27 to include anewer opengl32.dll working around abug causingcrashed in some situations.
On 2020-02-24 Three Wave Capture The Flag version 1.07 wasreleased. Changes are:
- Small bugfixes.
On 2020-02-24 The Reckoning version 2.08 was released. Changesare:
- Several fixes for subtle bugs (by BjossiAlfreds)
On 2020-02-24 Ground Zero version 2.07 and was released. Changesare:
- Several fixes for subtle bugs (by BjossiAlfreds)
Downloads
Source code archives for the official releases. Instructions forcompiling the source into binaries are included:
- Yamagi Quake II Client and Dedicated Server: Yamagi Quake II, Version7.45
- Three Wave Capture the Flag: Three Wave Capture the Flag, Version1.07
- The Reckoning: The Reckoning, Version2.08
- Ground Zero: Ground Zero, Version2.07
Precompiled Windows binaries: Yamagi Quake II forWindowsPrecompiled Mac OS binaries (unofficial): Yamagi Quake II forMacArchive with all code and binaries ever released: Yamagi Quake IIArchive
Precompiled Windows testbuilds: Yamagi Quake II for WindowsTestbuilds
Vulkan test builds
Denis ‘0lvin’ Pauk did a wonderfull job in porting the vkQuake2 Vulkanrenderer to Yamagi Quake II. It’ll likely part of the upcoming 8.00release. Until then feedback is needed to find the remaining problems.We’re publishing test builds at a regular intervall. Please reportproblems through Github:Bug tracker
Current build (2020-12-12):
Documentation
The documentation is included in the source archives and with theprebuild Windows binaries. An online version can be found here:Yamagi Quake IIDocumentation
Contribution and Bugreports
The development of Yamagi Quake II is hosted on Github. If you want toreport a bug or send some nice patches please open an issue or a pullrequest in the appropriate subproject. You can find our organizationat: github.com/yquake2
If you’re planing to work on a bigger feature, please do yourself afavor and ask if we’re interested before spending time onto it. Wedon’t merge every feature that’s submitted to us just because the codeis already there. Maintainability, integration with the existing codeand our general focus are of great concern, too.
Note:This package only provides the engine, you need a valid copy of the (proprietary) game data to launch the game.
This is the Yamagi Quake II Client, an enhanced version of id Software's Quake II with focus on offline and coop gameplay. Both the gameplay and the graphics are unchanged, but many bugs if the last official release were fixed and some nice to have features like widescreen support and a modern OpenGL 3.2 renderer were added. Unlike most other Quake II source ports Yamagi Quake II is fully 64 bit clean. It works perfectly on modern processors and operating systems. Yamagi Quake II runs on nearly all common platforms; including FreeBSD, Linux, OpenBSD, Windows and OS X.
This code is build upon Icculus Quake II, which itself is based on Quake II 3.21. Yamagi Quake II is released under the terms of the GPL version 2.
Yquake2
Note to snap packagers: Additionally, other snaps can consume its content via a content interface plug. Consuming snaps could use following snapcraft.yaml snippet to add the interface.
plugs: quake2-engine: content: quake2-engine interface: content target: $SNAP/quake2-engine default-provider: yamagi-quake2-beidl:quake2-engine
Within the consuming snap the content would be exposed at '$SNAP/quake2-engine', ie: /snap/the-consuming-snap/current/quake2-engine /var/lib/snapd/snap/the-consuming-snap/current/quake2-engine
Yamagi Quake Ii
Under certain circumstances it could be necessary to manually connect the interface, ie: snap connect the-consuming-snap:quake2-engine yamagi-quake2-beidl:quake2-engine