Gaming consoles for PC may have been around for some time now, but a good number of people are yet to be tired of them.
That can be attributed to the constant updates they are given through the use of emulators that improve their level of performance.
Thus, it’s not only the quality of PCs that have been stepped up, so have the consoles themselves.
- Cemu is an impressive Wii U emulator that's able to run all your Nintendo games on a PC with impressive quality levels and with the possibility to reach up to 4K resolution. Feb 19, 2017 Some people, like me, run desktop machines, and run them 24/7, typically.
- Cemu is an emulator that allows you to play Wii U games on a computer, by opening encrypted WUD and RPX/RPL files. While the goal of the application is to reach a state that allows you to perfectly emulate and render the games at high framerates, that is not currently possible, since this is but a prototype with limited functionality at the moment.
- Saying Cemu won't be made Mac compatible cause Macs aren't for gaming is lame. MOST Macs are not suited for it, but the ones that are, are more than sufficiently suited, and more will come around as time marches on. Even if Apple hardware lags, it's to the point where it CAN game.
- Cemu 1.22.0k (2020-11-22) Controller input. Currently the DRC (GamePad), Pro Controller and Classic Controller is emulated. Wiimotes are emulated as well (including native support). Keyboard input + USB controllers as input devices are supported. GamePad touch input can be controlled via left mouse click. Gyro functionality is emulated with.
0.5.7.0 - Support patches in v3 graphic packs with Cemu 1.14.0+, allowing profile variables to be used as data constants, and lets packs be activated/deactivated at runtime (even hot-reload of changed patches.txt is possible if you add alwaysReloadPatches=true to Debug section of cemuhook.ini).
They can be used with Windows, Mac, and Linux computers and there are a lot of great games in the market that can be played with them.
It all begins with finding a great emulator like the Wii U emulator for Mac which comes with a lot of promise more than it lets on.
What is the Wii U Emulator?
The Wii u emulator Mac 2019 allows you to play Wii U games on a computer either running on the Mac OS or Windows 7 (x86 and x64).
These games are of HD quality which offers a great gaming experience whether you’re alone at home or hanging out with friends.
According to its maker, the Wii U Emulator has been developed with the help of a private source and its code is constantly being updated to support new features and fix bugs.
Some of the features of this emulator which may not even be found on the original gaming console include:
- Ability to save a running game and reload it
- Playing games at the highest resolution for better picture quality
- Realistic games with the use of Anti-Aliasing and Anisotropic Filtering
The System Requirements for the Wii U Emulator are
- A speedy CPU using SSE2
- GPU with at least a Pixel Shader 2.0
- MacOSX or Windows Operating System
What is Nintendo?
Nintendo is a gaming console that is quite popular in the U.S.
It can be used to play quality HD games on PC and Mac while having full control as to how you control the gamepad.
Notable among these games is the Breath of the Wild which is the last from Nintendo and it can give hours of entertainment.
Nintendo can also be used side-by-side with a good Wii U emulator.
Some of these emulators are:
1. Cemu:
Cemu means Cafe Emulation and it is a Wii U Emulator for Windows developed by Exzap.
Cemu was first released in 2015 and it is constantly being updated once every two to four weeks.
Run HD games on this console and you’ll come to love them.
As at January 2017, its developer had informed that it could run games in a high 4K resolution via graphics packs.
Cemu Wii U Emulator Pc
That being the case, you can use this best Wii u emulator for Mac to play exciting Wii U action games such as Super Smash Bros, Mario Kart Wii, Breath of the Wild, Super Mario 3D World, and The Legend of Zelda.
Cemu is one among four workingeighth generation console emulators including the Decaf emulator.
Consequently, if you’ve been wondering, “how do I connect my Wii U to my Mac?” or “how to play Nintendo Wii u games on PC?”, it begins with using a gaming console such as the Cemu.
There’s the ability to carry out a manual configuration on it in order to optimize it to your computer’s maximum FPS and graphics.
Cemu as one of the Wii U Emulators is a software that emulates Wii U applications on Mac and Windows computers.
Its latest version os the Cemu 1.15.10 which was released on May 7, 2019.
Cemu’s system requirements include:
- Minimum of OpenGL 4.1
- A minimum RAM size of 4GB
- Windows 7 (x64) or higher version
- Microsoft Visual C++ 2017 X64 Redistributable: vc_redist.x64.exe
Cemu’s Graphics card compatibility:
- AMD GPU: Works better on most recent driver
- NVIDIA GPU: Operates seamlessly on most recent driver
- Intel GPU: Not officially supported at the moment, may cause glitches
Cemu’s Controller input:
The DRC (GamePad), Pro Controller and Classic Controller are what is being emulated at the moment.
There is support for USB controllers and Keyboard input.
You can also use left mouse clicks to control the GamePad touch input while the right mouse button can be used to control the Gyro functionality.
2. Decaf :
Decaf emulator is a GameCube/Wii U Emulator for PC that is also one of the best out there.
You can make a boring day fun just by relying on this original Nintendo Wii U emulator for PC.
It runs smoothly, so you can be sure that there are no lags or hangs especially when you’re trying to get the hang out of your games.
So, if you like classic games such as the Starfox 64, GoldenEye, the Star Wars, and other series, this would be a great pick.
It’s also worthy to note that you do not have to spend so much just to use this emulator and make your day turn out better than you’d expected.
3. Yuzu:
Yuzu has also made a name for itself by being one of the popular emulators out there.
It is also one of the first Nintendo Switch emulators whose level of performance is impressive.
Yuzu is an opensource emulator that is ready to be used on the Windows, Linux, and Mac operating systems.
However, it is still uncertain if Yuzu can run commercial Switch games at this time given that it was unable to in the past.
Nonetheless, you can use Yuzu to boot some titles even though you’ll have to make do without 3D graphics which it has not offered compatibility too.
Conclusion
The Wii U emulator Mac and Windows operating system seek to boost your level of entertainment while you play Nintendo games.
An instance is the case of the breath of the wild and super smash bros on the Wii u emulator mac which comes with a promise of several hours of gaming without a downtime.
Their installation is quite easy and you can work your way around by even installing Windows on an external hard drive or install a boot camp on Mac.
Now if you’ve spent hours thinking on how to make that weekend turn out great or you’re just plain bored at home, no one says you have to stay the same bored feeling the whole day.
It begins with selecting your favorite game and one of the best emulators that will offer high speed, great picture quality, and smooth performance.
Written by – Sunny slim Idiah
ur mom iz not cool so shut up
What this is:
WiimoteHook is software for the Nintendo Wii Remote that has native support for MotionPlus-based motion, the Nunchuk, Rumble, Mouse emulation from Gyroscope data, and XInput output. It can be used in a standalone fashion as an XInput, DS4 or mouse emulation layer but when combined with Cemuhook’s motion API it provides 6-axes based motion on Cemu games from gyroscope and accelerometer data to the emulated GamePad or emulated Wii Remote.
When driving a vanilla Wii Remote without MotionPlus hardware, the software retains basic 3-axes motion via Accelerometer data, which can be useful on games that use it as a “Wii Wheel”, like Mario Kart 8.
Various additional options are provided by the software like multiple and custom orientations, DS4 hardware emulation, Rumble custom settings, multiple(unlimited) Wiimotes, and more.
How to use it / Requirements:
Step 1: Get the latest WiimoteHook zip from the end of this post and extract the full folder to a location including its subfolders. To extract the folder if you don’t have a third-party tool for the job, just right click the .zip and select “Extract All..” or copy & paste the folder to another location after you open the .zip with explorer.
Step 2: Install the emulated gamepads driver included in the WiimoteHook folder by running InstallEmulatedGamepadsDriver(run as admin).bat (right click->run as admin). This is not strictly required but it allows WiimoteHook to produce the Rumble effect and a convenient XInput device for Cemu’s Input menu. The feature called “Also use for buttons/axes” of Cemuhook is also supported alternatively. Win 7 machines also need for the XInput feature(ignore these URLs for Win8, 8.1 or 10): the xbox360 driver, and this security update. An alternative method is to install that driver from here.
Step 3: Run WiimoteHook.exe to automatically pair with or connect to a Wiimote, deal with its incoming data and launch the motion server and xinput output. Let it run in the background. In case it is required, a .NET 4.5.2 installation link is included in the zip. When WiimoteHook first runs, and provided the controller is properly paired and connected to windows, the Wiimote should be detected by the application (next pic).
Note: When WiimoteHook first runs and if it doesn’t detect a device it will offer to automatically pair Wiimotes with Windows by pressing “B” and then pressing the red button on the Wiimotes (next pic); this needs standard Bluetooth support (if you’re in the market for an adapter, special ones aren’t required; a generic CSR 4.0 works well); If the pairing process fails (possibly because of an unsupported bluetooth stack) you can manually pair the device with standard windows tools. In order to manually pair the device on Windows 10 and avoid the PIN question you might need to “Add” it as a device in “Devices and Printers” and click Next when asked for a Pin, without entering a pin. While Windows 7 or older installations can pair with the new Remote Plus devices, they require the Toshiba bluetooth stack to properly communicate with them.
Note: DolphinBar also works if set to mode 4 and since it always exposes 4 devices, it’s normal for the software to detect bogus ones at launch before a real one is detected. If a DolphinBar doesn’t work at first, it’s reported reconnecting it to another USB port helps.
Note: To reconnect a paired remote after it’s disconnected press “A” so that it’s detected by the PC and it’s reported “connected” in Windows. This is normal behavior for various gaming controllers. They power off to save power after disconnections and they need to wake up by a user action.
Step 4: Optionally, configure the application with the settings editor (or leave it at the defaults for a start). Various niche options not described in this thread are in the .config file; the config editor can open with “S” from the console.
The software also features a tray icon which can be used to open the configuration, toggle the visibility of the console and exit the application (double-clicking it also toggles the visibility of the console).
Step 5: Test motion with PadTest found here (next pic). To do that use the Port set for WiimoteHook (26760 by default), click “Start”, then double-click a detected controller . To test Rumble and XInput support run XInputTest found here. If you had used another motion server in the past that had a custom remote IP in cemuhook’s ini you will need to either edit that setting or remove it.
Note 1: The Orientation for motion can be changed by pressing “O”/”M” in the console or permanently in the settings editor. Preset orientations include Aiming (default), WiiWheel, Upright, Classic and there’s also Manual which depends on the config. To similarly change the orientation of the D-pad buttons press “D” or edit the default in the settings editor.
Note 2: MotionPlus hardware is autocalibrated a few seconds after launch and also manually with “C”. The Remote should be on a standstill during calibration. Also a motion client (Cemu or Padtest) expects the remote to be physically at the orientation preferred when they start (pressing “A” on the Remote itself resets the view on Padtest).
Cemu Emulator Download For Mac
Step 6: Have Cemuhook in Cemu.exe’s directory. Use the latest version from here. This step is not strictly required for all features, but it allows Cemu to receive motion data and non-XInput button data.
Note: Cemu 1.18.0 supports Cemuhook’s API natively so Cemuhook is not required to be installed from that version onwards (note that the same version also supports motion for the emulated Wii Remote).
Step 7: Launch Cemu.exe, select a motion source now detected in the Options->Gamepad motion source menu (next pic). If you elect to not use XInput’s binds, you can select “Also use for buttons/axes” (you can reconfigure buttons for that feature in the settings editor). “By Slot” or “By MAC” only affects behavior if there are multiple remotes; by selecting a remote by MAC it will be remembered as the motion source regardless of order of detection (Cemu and Cemuhook currently only support one motion source).
Step 8: Choose GamePad as controller 1, and also select “Controller #” under XInput and set up the buttons (or leave them be if you use the “Also use for buttons/axes” feature).
Note: Cemu 1.18.0 added motion support on the emulated Wii Remote itself.
Note: Cemu 1.11.5 onwards added emulated wiimotes but for some games it’s mainly for booting and not playing them yet, and Cemuhook does not support motion servers for it.
Note: Shaking a Nunchuk or a Remote corresponds to certain buttons. This behavior can be configured or removed in the settings editor.
Step 9: Load a game
Caveats/Notes:
Bluetooth pairing can be ..an adventure on Windows. WiimoteHook now has a built-in pairing method but if that fails (possibly because of an unsupported bluetooth stack) you can try standard windows tools for pairing and in some cases physically reconnecting an adapter, rebooting or removing a pairing might help. While Windows 7 or older installations can pair with the new Remote Plus devices, they require the Toshiba bluetooth stack to properly communicate with them; Windows 10’s default method asks for a pin, but you can avoid that problem by “adding” it in “devices and printers” and click next when asked for a pin without entering one.
DolphinBar works on mode 4 + it’s normal to always return 4 devices and few of them to be detected as bogus + reconnecting it to another usb port often helps.
Linux is partly supported now that we’ve added raw Bluetooth HID support in Wine (originally inspired for this software). Details/Instructions are here.
Known bugs or limitations:
Cemu 1.11.5 onwards includes emulated wiimotes in input settings but for some games it’s mainly for booting and not playing them yet, and Cemuhook does not support motion for it. Update: Cemu 1.18.0 added support for motion with the emulated Wii Remote too.
Multiple(unlimited) Wiimotes are supported, however motion only works for the first Cemu GamePad chosen as the first controller (this is a Cemu and Cemuhook limitation).
Static MotionPlus calibration data are not fully reverse engineered. If your MotionPlus gets inverted axes you can switch that with the settings editor.
Changelog:
up to 20180616/080042/beta:
up to 20180601/150417/alpha:
Cemu Alternative
- Better logging in .log.txt
All Changelogs
up to 20180311/153427/alpha:- [Attempt to a fix for base calibration data and a logging feature](https://forum.cemu.info/showthread.php/140-WiimoteHook-Nintendo-Wii-Remote-with-MotionPlus-Rumble-and-Nunchuk-support?p=1981&viewfull=1#post1981)- [Wine-Linux support](https://forum.cemu.info/showthread.php/140-WiimoteHook-Nintendo-Wii-Remote-with-MotionPlus-Rumble-and-Nunchuk-support?p=1857&viewfull=1#post1857)- [Bug fix towards smoother connections, migration to x86 and a printing fix](https://forum.cemu.info/showthread.php/140-WiimoteHook-Nintendo-Wii-Remote-with-MotionPlus-Rumble-and-Nunchuk-support?p=1851#post1851) - [Now any IP is possible for the motion server in the .config for easier access to it from remote computers or via a virtual machine on linux.](https://forum.cemu.info/showthread.php/140-WiimoteHook-Nintendo-Wii-Remote-with-MotionPlus-Rumble-and-Nunchuk-support?p=1812&viewfull=1#post1812)- [Rumbling should work properly again for multiple wiimotes and the text of console should no longer be garbled for multiple wiimotes](https://forum.cemu.info/showthread.php/140-WiimoteHook-Nintendo-Wii-Remote-with-MotionPlus-Rumble-and-Nunchuk-support?p=1682&viewfull=1#post1682)- [XInput/DS4 output improvements](https://forum.cemu.info/showthread.php/140-WiimoteHook-Nintendo-Wii-Remote-with-Motion-Rumble-and-Nunchuk-support?p=1475&viewfull=1#post1475)- [WiimoteHook now supports Shaking](https://forum.cemu.info/showthread.php/140-WiimoteHook-Nintendo-Wii-Remote-with-Motion-Rumble-and-Nunchuk-support?p=1430&viewfull=1#post1430)- [The nunchuk should no longer be unable to provide an accelerometer-based motion source if set that way in the .config](https://forum.cemu.info/showthread.php/140-WiimoteHook-Nintendo-Wii-Remote-with-Motion-Rumble-and-Nunchuk-support?p=1414&viewfull=1#post1414)- [DolphinBar should no longer crash with its invalid extra devices, multiple wiimotes should be supported by default, and handling of invalid devices should be better in general. As a bonus consequence, Pressing O or D in console should no longer crash the application when using a DolphinBar](https://forum.cemu.info/showthread.php/140-WiimoteHook-Nintendo-Wii-Remote-with-Motion-Rumble-and-Nunchuk-support?p=1396&viewfull=1#post1396)up to 20180119/174337/alpha:- [The discrete MotionPlus extension should now work properly at Nunchuk passthrough mode.](https://forum.cemu.info/showthread.php/140-WiimoteHook-Nintendo-Wii-Remote-with-Motion-Rumble-and-Nunchuk-support?p=1381&viewfull=1#post1381)- [Attempt to support MotionPlus on 0x0306 ID devices better](https://forum.cemu.info/showthread.php/140-WiimoteHook-Nintendo-Wii-Remote-with-Motion-Rumble-and-Nunchuk-support?p=1362&viewfull=1#post1362)- [Solution related to MAC address being returned from the Wiimote but in an invalid format](https://forum.cemu.info/showthread.php/140-WiimoteHook-Nintendo-Wii-Remote-with-Motion-Rumble-and-Nunchuk-support?p=1174&viewfull=1#post1174)- [Emulated analog stick with MotionPlus data](https://forum.cemu.info/showthread.php/140-WiimoteHook-Nintendo-Wii-Remote-with-Motion-Rumble-and-Nunchuk-support?p=1003&viewfull=1#post1003) (disabled by default, optional setting in the .config)- [The true cause of the recent crashes has been identified and fixed](https://forum.cemu.info/showthread.php/140?p=928#post928)up to 20171201/114212/alpha:- [MotionPlus Support. In addition, the new Remote Plus devices no longer require the Toshiba stack](https://forum.cemu.info/showthread.php/140-WiimoteHook-Nintendo-Wii-Remote-with-Motion-Rumble-and-Nunchuk-support?p=870&viewfull=1#post870)- [The Analog Stick of some Nunchuks now works again](https://forum.cemu.info/showthread.php/140-WiimoteHook-Nintendo-Wii-Remote-with-Motion-Rumble-and-Nunchuk-support?p=875&viewfull=1#post875)up to 20171120/064127/alpha:- Better DS4 emulation support (with it, rumble works on software/games that directly support a DS4, use the XInput device for rumble on Cemu. The DS4 device is disabled by default; it can be enabled in the .config)- [The Analog Stick of the Nunchuk is now correctly calibrated](https://forum.cemu.info/showthread.php/140-WiimoteHook-Nintendo-Wii-Remote-with-Motion-Rumble-and-Nunchuk-support?p=747&viewfull=1#post747)- [Automatic pairing of Wiimotes](https://forum.cemu.info/showthread.php/140-WiimoteHook-Nintendo-Wii-Remote-with-Motion-Rumble-and-Nunchuk-support?p=739&viewfull=1#post739)- [Better multi-Wiimote support](https://forum.cemu.info/showthread.php/140-WiimoteHook-Nintendo-Wiimote-Cemu-support-Wii-Wheel-for-Mario-Kart-8-edition?p=726&viewfull=1#post726) (motion only works on the first Cemu GamePad (it's a Cemu and Cemuhook limitation)- [Nunchuk support](https://forum.cemu.info/showthread.php/140-WiimoteHook-Nintendo-Wiimote-Cemu-support-Wii-Wheel-for-Mario-Kart-8-edition?p=680&viewfull=1#post680) (and Hot-plugging Extension support)- [Rumble max time bug fixed](https://forum.cemu.info/showthread.php/140-WiimoteHook-Nintendo-Wiimote-Cemu-support-Wii-Wheel-for-Mario-Kart-8-edition?p=717&viewfull=1#post717) and its defaults changedNative XInput support- [Rumble code (PWM)](https://forum.cemu.info/showthread.php/140-WiimoteHook-Nintendo-Wiimote-Cemu-support-Wii-Wheel-for-Mario-Kart-8-edition?p=713&viewfull=1#post713)- Wacky Analog Stick emulation with IR camera; it's disabled by default.0.1alpha:- Initial release - 'Wii Wheel for Mario Kart 8 edition':- Basic accelerometer and buttons support.- Mainly useful for Mario Kart 8Crowdfunding:
If you use this software consider a contribution; further crowdfunding/donation info and options are included in a relevant .txt file in the .zip.
Cemu Machine
Downloads:
Cemu Mac Wine
Latest release: WiimoteHook_20180616_080042_beta.zip