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HOI4: Waking the Tiger Feature Breakdown #3 - Chain of Command. The developers of the game favored the nations that had the biggest impact on the World War II. Those nations are significantly more complex than the rest of the ones available in the game, meaning. There is no easy way of getting out of the faction during war. From what I know, you can't even leave during a war through the diplomacy screen. Here are my two suggestions: Releasing a nation; If you have a annexed nations you can release them and play as them. However you won't be able to get 100% of the land you have. Hello, Before the Merlyn update, I use to buy products in Fort Sterling and sell them in other cities like Bridgewatch or Lymhurst. I recently joined the faction of Fort Sterling. But because of that, I can't go to other cities anymore.
Hearts of Iron 4 is the fourth installment of the Hearts of Iron World War II strategy games developed by Paradox Interactive. The game allows you to take control of any nation in the war and lead it to victory, but some of the strategy elements of the game may be overwhelming to new players to the genre or casual gamers. This is why, in this guide we outline the best HOI4 Cheats and console commands for PC to give you that extra edge in-game.
It would be irresponsible to use the listed cheats and commands in online multiplayer due to the strict anti-cheat algorithms employed by many games and also since this would be frustrating to fellow players online and would result to your gamer account being reported, penalized or banned. It is also good judgment to back up a ‘clean’ save file prior to using any cheats for HOI4.
Hoi4 How To Leave Faction Servers
READ ALSO: CIV 5 Console Commands and Ingame Editor
Hoi4 Get Country To Leave Faction
Launching the Console on HOI4
The console can be launched by pressing the tilde (~) key usually located under the Esc key. However, the key varies based on keyboard layout and regions and may require you to try: Shift+2, §, `, “, ^, Alt+2+1, or Shift+3 to launch the console depending on your keyboard variant.
You can use the up and down keys to traverse previously executed commands and while most commands can be revoked by repeating the command, sometimes it is necessary to reload a save or quitting the game.
HOI4 Console Commands List
We recommend using the console command “tdebug” to enable the tooltip debug mode that shows information such as province and state IDs when you hover over them on the map which can be extremely helpful.
Syntax | Description |
gain_xp [amount] | The specified amount of experience is added to the Leader/General you currently have selected. |
cp [amount] | Add command power (max. 100%). |
st [amount] | Add stability (max. 100%). Remove stability by specifying a negative number. |
ws [amount] | Add war support (max. 100%). A negative number removes war support. |
allowtraits | Allows you to freely assign general traits to commanders |
add_latest_equipment [amount] | Adds the specified amount of equipment to each and every piece of equipment you have unlocked. |
whitepeace [country tag] [country tag] | Things return to the way exactly they were before a war started between specified countries (specified by their country tags). |
teleport [province id] | Used to either activate the teleportation tool if no arguments are provided or instantly teleport any selected ships or armies to the province with the specified ID. |
allowdiplo | Allows for the use of any diplomatic action (e.g. declaring war) without justification. |
debug_nuking | After executing, nuking in any province is permitted, regardless of conditions. |
instantconstruction | Toggles the instant construction cheat, making all construction happen instantly. |
event [event id] [country tag] | Starts the specified event in the specified country. |
research [slot id / ‘all’] | Research all equipment in a specific technology slot. |
research_on_icon_click | Instantly research any technology when its icon is clicked in the technology tree. is also known as the ‘instant research’ cheat. |
annex [country tag / ‘all’] | Annexes another country’s territory |
winwars | Will give your country the maximum war score for all wars it is currently engaged in. |
manpower [amount] | Adds the specific amount of man power to your country. |
tag [country tag] | Switches your country to the specified country. ‘tag ENG’ would make you play as Great Britain, for example. |
observe | Enters you into ‘observe’ mode, meaning the entire game plays on auto-pilot. |
occupationpaint [country tag] | If no country tag is specified, toggles (enables and disables) occupation painting. If the country tag argument is provided, your country will occupy all land that the specified country owns (but not land that they only occupy). |
setowner [country tag] [state id] | Sets the owner of a specified state. |
setcontroller [country tag] [province id] | Sets the controller of a specified province. |
xp [amount] | Adds the specified amount of experience (to all experiences: army XP, naval XP and air XP). |
pp [amount] | Adds the specified amount of political power to your country. |
civilwar [ideology] [country tag] | Starts a civil war within a country, with the specified ideology. Possible ideologies: ‘fascism’, ‘democratic’, ‘neutrality’ and ‘communism’. |
add_party_popularity [ideology group] [amount] | Adds the specified amount of party popularity to the specified ideology group. Ideology groups are: ‘f’ (fascism), ‘d’ (democratic), ‘n’ (neutrality) and ‘c’ (communism). |
set_ruling_party [ideology group] | Sets the specified ideology group as the ruling party. Ideology groups are: ‘f’ (fascism), ‘d’ (democratic), ‘n’ (neutrality) and ‘c’ (communism). |
help [command] | If executed with no arguments (just ‘help’), will print a list of commands. If executed with a command as an argument, it will print help for the specified command. |
focus.nochecks | Ignores focus requirements. |
focus.ignoreprerequisites | Ignores focus prerequisites. |
decision.nochecks | Ignores decision requirements. |
nuke [amount] | Adds the specified amount of nukes to your current country. |
yesman | Causes country AI to automatically accept any diplomatic offers, regardless of the case. |
deleteallunits [country tag] | Delete all armies and fleets of the specified country tag. |
theatersrebuild | Rebuilds all existing theatres. |
reloadsupply | Reloads all supply systems.. |
deltat [speed multiplier] | Changes the speed of animations in the game. |
morehumans [amount] | Adds the specified number of people to your current country |
add_autonomy [country tag] [amount] | Adds or subtracts from a the specified country’s autonomy level. |
resign | Causes you to resign from your current position. |
add_interest [country tag] | Adds the country with the specified tag to your interest. |
remove_interest [country tag] | Removes the country with the specified tag from your interest. |
add_diplo | Adds diplomatic enroute for your current country. |
ai | Toggles AI. |
human_ai | Toggles AI for human countries. |
ai_invasion | Toggles the AI for naval invasion. |
ai_accept | Toggles whether or not AI will always accept diplomacy. |
fow [province id] | Toggle fog of war either in general, or in the province of the specified ID. |
savegame | Forcefully saves the game. |
mapmode [mapmode id] | Map mode IDs: 1 (Default), 2 (Naval), 3 (Air), 4 (Supply), 5 (State), 6 (Resistance), 7 (Resource), 8 (Diplomacy), 9 (Faction). |
cityreload | Reloads cities. |
reloadweather [seed] | Reloads weather. |
weather | Toggles weather |
run [file name] | Runs a list of commands in a specified file. |
tag_color [rgb] | Sets the tag color of your current country. |
airealism | Toggles realistic AI for the game. |
instant_wargoal | Allows for the application of any war goal without justification. |
set_country_flag [country tag] | Sets the flag of the specified country as your current nation’s flag. |
set_cosmetic_tag [country tag] [country tag] | Changes the name and flag of the specified country to that of another country. |
Hopefully this list of Hearts of Iron 4 Cheats and Console Commands transforms your strategy game and allows you to take control of your war-game experience.
This guide will help you on how to deal with factions that become too powerful in Mount & Blade II: Bannerlord
How to Deal with Factions?
What’s This?
Many have noted that in its current state, the game tends to create a ‘snowball effect’ in which a faction becomes much more powerful than the others, creating a superpower that’s difficult to handle once you have progressed and have your own kingdom.
I have managed to somewhat counter this, so this is a short guide on how to do it. It’s more a list of things that I did and that I was bored enough to write. You can call this a work in progress, maybe.
I am going to suppose that you already have your own kingdom and control a couple of settlements.
Starting The War
Obviously, you are going to have to go to war with the Big Boi. As of now, the Declare War option is not activated yet, so you will have to raid a village to start the war. If you want to summon an army for this war, be aware that raiding the village will take 200 influence points, so you may want to form the army BEFORE raiding anything, because you will not be able to do so if you have negative influence.
The important thing here is where to start the war.
You should raid a village that is:
- -Close to a castle/city with a small garrison. You are going to besiege said castle/city next.
- -Closest to your kingdom as possible. You don’t want your kingdom to be too disperse.
- -Not in the frontier of the Big Faction and another one.
Attack The Weak And Avoid The Strong
You shouldn’t avoid ALL contact with the enemy, just the big, fat armies. If you find a lone party that you can handle without much casualties, go for it, and, crucially, CAPTURE THE LORD. This has been a useful tactic in M&B forever, and also now; the enemy is not going to have a lot of troops if there is no one to command them.
Hoi4 Ai Leave Faction
Whenever you capture a lord, take them to the dungeon of your capital. They are less likely to escape a city that your party.
Reinforce Your Important Positions
Hoi4 How To Leave Faction 2
Yes, I said your capital. You should pick a couple of cities to be the core of this operation. While you are going to let the enemy conquer whatever they want, mostly, you should try to have at least a city that’s well protected, to rest, regroup, and, if needed, to take troops from.
The enemy is not going to target only your newest acquisitions. This means that you need to leave large garrisons at the start of the war in the places that you don’t want the enemy to take. You can play with that factor, in the sense that usually they will not attack your best defended spots, so you can sort of decide where they will attack you by leaving certain places undefended. This will lure their armies to those undefended places, and they will leave the important, strategic places alone for you to take/for them not to take.
General Strategy: Hit And Run
Cities and castles that have been recently conquered won’t have strong garrisons. You can conquer those easily. Whenever you do that, loot the thing and wait close, but not inside. Two things can happen then:
-If a big army appears to reconquer it, get the hell out of there and besiege another city/castle. This will either make the big army move to you, leaving the recently conquered spot alone and developing its militia, or leave you enough time to conquer this other place without much difficulty.
-If a lone party tries to besiege the fortress, face them in the open field and capture the lord.
By repeating this process, you are going to drag the enemy into a war of exhaustion where they have more to lose than you. If you are doing this right, you will also be growing your kingdom faster than they can take it from you.
Reinforce The Other Factions
At first, leave the frontiers of the big faction alone until they go to war with another faction. When that happens:
- -Go to war with the smaller faction too.
- -Conquer the frontier castles/cities of the Big Faction.
- -Leave them unprotected so either:
- -The big faction comes to recover them, moving their armies far from other place.
- -The smaller faction gets them and becomes stronger. You are at war with them too, but this resulting chaos will tend to even the playing field, weakening the Big Faction more than you.
Hoi4 How To Leave Faction Mod
Another thing that will probably happen when the Big faction goes to war with another one is that they will, basically, mop the floor with them. This is not that bad. When they conquer new places, they will be less protected, so you can target them for your “Besiege, loot, run” strategy.
Bonus: Make The Enemy Clans Treason Their Faction
Hoi4 How To Leave Faction In War
A more direct way to weaken the big faction is to go directly to their lord, and try to convince them to join your kingdom. This is made by convincing them by choosing conversation options, the same way you do when you are trying to marry (which means you can save and reload until you are successful).
By bikhthor